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Rodeo Events

Camp Events

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A fast paced event composed of a team of two, and one steer.  First the contestant must bring the steer across a line in the arena, second the contestant must tie a ribbon on the tail of the steer, the first contestant then must remove a rope from the steers horns as the second contestant that tied the ribbon runs to tag a timer behind the chute which stops the time.

A very exciting, yet dangerous event composed of a team of three and a steer with a halter and a lead rope.  One team member leads the haltered steer to the “finish” line, one member assists, and the contestant dressed in drag readies to mount the steer and ride it back across the finish line while staying mounted on the steer.

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An athletic event, composed of a team of two and a goat and a brief style pair of underwear.  They must run to the goat (one carries the underwear), catch the goat, put the underwear on the goat, and run back across the finish line.

Rough Stock Events

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The rope can be worked with rosin and saddle soap to provide a very sticky grip to assist with their hold.  The Stock contractor flanks the Bull with a soft cotton rope around the back end that signals the Bull to buck when released from the chute.  When the contestant is tied in and ready, they signal for the chute to be opened. 

Rider must stay mounted and in control for six seconds, they use one hand to hold on, and the other must not touch the animal or themselves.  Rider is scored 50% on their ability and skill, and the other 50% on the skill of the bull.

This is an entry level event for the new cowboys and cowgirls.  Contestants use an approved rigging that has a braided flat rope with a flat braided hand grip, and a loop with a bell.  The rigging is looped around the chest area of the animal.  A steer is a less aggressive animal and skill set. The stock contractor flanks his animals with a soft cotton rope around the back end of the steer that signals the animal to buck. 

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When the contestant is tied in and ready, they signal for the chute to be opened.  They can only ride one handed, and the free hand cannot touch themselves or the animal.  Ride is scored 50% on their ability and skill, and 50% on the skill of the animals.  Spurs can be used to enhance the performance of the steer, but they must not be sharp and must not be locked rowels.  Our Judges verify these on each contestant prior to their ride.

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This is a fast and skillful event of a Steer verses a Cowboy or Cowgirl.  Contestant must lead the Steer from the chute across a 10’ line, giving the steer the advantage.  Once the judge has whistled the nose of the steer is across, the contestant must use their skill and strength to “dog the steer”. This is a traditional safe method to wrestle the steer to the ground, on its side with all four legs clear in the safe direction away from the animal.  A times event, the fastest “dog” will win.

Roping Events

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A great event for new Cowboys and Cowgirls.  Contestants rope a young calf from the roping box.  The loop must go over the calves head and then catch any part of the bod, slack is then pulled, and the rope released from the contestants hand.

Cowboys and Cowgirls compete in this event with their trained hors, and a calf.  They tie the end of their rope to their saddle horn with a piece of string.  Contestant rides horse out of the roping box, and must throw their loop over the calf head and catch any part of the body, slack pulled from the rope, then the break the string that is attached to the saddle horn breaking and releasing the rope, time is then stopped.

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A traditional event composed of a team of two Cowboys and / or Cowgirls and a roping steer.  A roping steer is extensively trained in this event.  One contestant begins from the “header box” and the other from the “heeler box”.  Contestants ride their horses out of the roping boxes as the steer is released, the header will throw their ropes loop at the horns of the steer, once caught will “dally” their rope to their saddle horn, 

They will turn their horse and the steer in a counter-clockwise motion,  Causing the steer’s hind end to swing out, so the heeler can throw their loop at the hind legs of the steer.  Once the heeler has the loop set, and the steer steps into the loop, they pull slack, “dally” their rope to their saddle horn, back up to contain the steer, and face the steer to stop the time.   

Speed Events

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Horse and rider compete for fastest time running a cloverleaf pattern around three barrels.  A running start is allowed.  A five second penalty will be assessed for each barrel knocked over.  Disqualification will take place if the horse and rider break the required pattern.

Horse and rider compete for fastest time running a circular pattern around the arena.  A pole is exchanged for barrel number three.  A flag is placed in a bucket on the first barrel, the rider must pick up the flag, run the pattern around the pole and stick the flag in the bucket that has been placed on the furthest barrel.  A running start is allowed.  .  Disqualification will take place if the horse and rider break the required pattern, miss the flag, miss sticking the flag in the second bucket, or knocks over the second bucket or barrel.

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Horse and rider compete for fastest time working a zigzag pattern through six equally spaced poles.  A running start is allowed.  A five second penalty will be assessed for each pole knocked over.  Disqualification will take place if the horse and rider break the required pattern

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